Resource Machinery Concepts and Props!
When creating a 3D model, a 2D concept reference point is important to get started. Pulling inspiration from real life machinery mixed with sci-fi fantasy, concepts were made for a crop machine and 3D printer to create a visual for our game's props. Our game revolves around resource management in outer space, and within our ship are various machines that produce the resources needed.
Our machinery aesthetics are more modern looking with streamlined shape language.
This was another concept initially design for potato crops, going for a more compact approach, but with more "chunky" shapes.
This is a design created for visual direction in modeling the 3D printer prop in our game.
These concepts were all created by Alissa Corbut, with the help of gathering feedback from all team members. The designs are not fully intended to be absolute final, but as a starting point to begin the modeling phase.
Get Trade N' Transit
Trade N' Transit
Bringing Corn, Crops & Cryo to a Planet Near You!
Status | Released |
Author | ShadowRealm Studios |
More posts
- Machine Functionality: Part 2Jul 22, 2024
- How to make a tutorial!Jul 14, 2024
- Sci-Fi Planter AssetJul 09, 2024
- Texturing Techniques and Implementation: ExplodingJul 09, 2024
- Glow and Behold: Crafting Holograms with HDRPJul 02, 2024
- Machine Functionality: Part 1Jun 24, 2024
- Howto: On Click Unity AnimationsJun 24, 2024
- World space tutorial with type text effectJun 17, 2024
- How to: Looping Asset AnimationsJun 15, 2024
- Starry-Eyed Creations: Nebulas and Skybox MagicJun 04, 2024
Leave a comment
Log in with itch.io to leave a comment.